Signaleer Bob N’Weave

Editor’s Note: Taking a break from the winners of our Eve Fiction Writing Contest for another in our series of Signaleers. Enjoy!

Bob N’Weave

What attracted you to EVE Online and how long have you played?

Bob N’Weave

I started playing EVE many years ago (2008.07.18) when my brother had been playing already for some time. I used to go to his house where our kids would play together and he would be heavily injected into the game and I would sit by and watch. He was part of a corp called NI4NI and they were a pirate corp out of Fade or Delve (upon further review, it looks like our HQ was in Curse)… I was fresh out of the box with no clue how to do anything and played a few days till I went out to meet him and basically just shadowed him and salvaged his wrecks for content. After a while, EVE became to expensive to sub so I let it go…this was right around when Goons were rising up against BoB….we were also against BoB, but not with goons exactly….anyhow, after many years off I decided to try the free version….and here we are now….

What is your background as a pilot? Did you jump right into exploration, start in the military, hired by a corporation, or something else?

This toon started as my Jita alt for when I was involved in Pandemic Horde (after our move to Geminate), I was an explorer there and found that also after the move. While we were still in Fade (on my main) I was a salvager, made tons of isk on Serpentice salvage, but upon arrival in Geminate it became a desolate wasteland of Guristas wrecks and I needed to make isk bad… lol… so I dared venture out into the great unknown as an alpha, in an astero…lol…it went exactly as it sounds like it would… I spent a great deal of isk learning this trade….haha

I have an alt (my main) in a PVP WH corp but that doesnt suit me or my play style…so for the time being this is it for me…i enjoy exploration and am happy just going thru wormholes tending/sowing and hopefully doing some SAR work.

During your travels, what has been the most interesting fact, amazing sight, or other aspect of New Eden that has surprised you?

I think the most surprising thing about New Eden and Anoikis is that you can never tell how someone is going to treat you being there… I have had people chase me for what felt like ever and I have had people save my hide when I bit off too much in a sleeper site (dood even lost a Gnosis). I do tend to take a look at the sights but for the most part I like to scan and hack and scan and hack… that keeps me occupied most of the time.

Most interesting fact: There is Never enough time in my life to play this game the way I want to… lol

What have you learned or what advice would you give to someone interested in exploring New Eden?

Don’t go out in an Astero till you can cloak. Don’t sit still scanning if you can’t cloak. Don’t hack in Null-Sec if there are unaccounted-for pilots in system with you (unless you’re prepared for a fight)… they are most definitely waiting to pod you and take your stuff. And lastly… learn from your mistakes and be happy about it… its only a game, dont let it affect you. It took me a long time in gaming to let go of the results and just enjoy it as much as I do now… I learned that here. 🙂

Do you have a favorite image from your explorations?

My favorite image has to be the one I shot of my (new at the time) Stratios (still flying it now) in the hand of your statue (Journey of Katia Sae Memorial).

The Atonement of Ravanna Zahelle, Solo Pirate

Editor’s Note: Continuing with our Eve Fiction Writing contest winners, here is our second installment. Some words edited for family friendly audience.

The Atonement of Ravanna Zahelle, Solo Pirate

A short story by Signaleer Void Raven

Void Raven

The frozen corpse of a woman, a baseliner, rotated slowly. The face displayed no physical trauma, in stark contrast to the obvious signs of extreme violence exhibited by the rest of her body, which was a mess of twisted and contorted limbs attached to a severely battered torso. Her face, however, did convey just how terrifying the moments immediately preceding her demise had been, when she saw her imminent death with inescapable certainty, as that terror was imprinted on it in frozen perpetuity by the near absolute zero temperature of space. A closer scrutiny of her face would have revealed that she had also experienced some form of sadness leading up to her death, for there were frozen teardrops attached to her eyelashes and stuck to her skin at the ends of tear streaks that ran down her cheeks. As she rotated, they glittered and sparkled like tiny diamonds in the light of the central star.

Pulling back from her shimmering face one would have seen that she was but one of many other corpses floating among the wreckage of a ship, destroyed earlier by a powerful explosion. These corpses had not too long ago been the ill-fated crew of that ship. Embroidered on their clothing was the name “Valhalla II”. The woman was not part of the crew; the shredded remains of her clothing was different from the others. They were baseliners, and as such they were not afforded the luxury of access to fresh clones with which to simply start a new chapter of their lives as capsuleers were. No, they were permanently dead; no more than the collateral damage of conflict wrought by capsuleers. Human detritus forever lost in the vast ocean of New Eden. Mothers and fathers, wives and husbands, children and siblings that would never come home again.

Several hours earlier

Deep in low security space, Ravanna Zahelle, a solo pirate, watched impassively as her prey floundered helplessly in the unrelenting grip of her ship. Ravanna had applied a warp scrambler and webifier to it, in addition to a neutralizer on its capacitor. Her ship’s weapons were trained on it, and a flight of her combat drones were swarming around, both groups of deadly weaponry ready for her command. The freighter was not going anywhere. It was hers to do with as she pleased. What a gloriously heady rush it was to have such absolute control over others. It was like a drug and she was addicted to it. But like all drugs it came with side effects, the most prevalent of which was that Ravanna hated herself for not being able to feel the slightest remorse for the ruin that followed in the wake of her attacks; the psychological trauma and scars and financial destitution that her victims had to cope with if they paid the ransom and were subsequently released; or the death and destruction, coldly delivered, when no ransom payment was forthcoming.

She lived by what to her was a simple rule of the universe.“The strong prey on the weak. Big galaxies eat the little ones. I take from those weaker than myself. It’s a simple rule to live by…no, the only rule to survive by, in New Eden.” she mused. By the Sisters of Eve, she despised New Eden and her place in it.

“I’m so f’ing messed up.” thought Ravanna. “Just another wretched, flawed soul adding to the abundant misery in this grim, harsh universe. How the hell did I get to this point?” she asked herself, rhetorically.

The internal conflict always kept her company, sometimes buried deeper down and easier to ignore, while at other times, like now, it was closer to the surface and more demanding of reflection and resolution. Morality…could morality exist in an ostensibly uncaring, indifferent universe? If the whole; if the sum of the parts, was uncaring could any of the constituent parts, like herself, be caring? By the Sisters, her head hurt. She was a damn pirate, not a philosopher. She would never find an answer to her inner turmoil; after years and years of trying, she was no closer to a resolution. Her addiction, the thrill from doing what she did best had, up to now at least, always won out over the self-loathing that came from seeking it.

“What would happen if one day the reverse was ever true?” she wondered absent-mindedly.

Ravanna’s thoughts returned to the task at hand. She waited for the trapped pilot’s response to her demand for ransom; somewhat patiently at first, but quickly less so. Every additional minute she delayed, increased her own personal risk in the endeavor. The victim could be requesting backup assistance. Stronger pirates could attack her. A bounty hunter could surprise her. Her main concern was not dying, since she was a capsuleer, but rather losing her ship, since every ship lost was an increase in the direct cost of her “business”. Plus, there was the cost in lost time to obtain a replacement ship. Clear, cold calculation…she liked that.

Ravanna opened the communications channel to her victim again. “Valhalla II, what is your decision? My demand is not negotiable. If you do not transfer the requested funds immediately, I will destroy your ship and take whatever remains of value.”

“Please! Please! Don’t do this!” came the response from the freighter captain. “I don’t have that amount of money; all my funds are tied up in the collateral for this courier contract. If you were to release me, once I get paid, I’ll transfer the ransom you asked for. You have my word.”

“Yup.” thought Ravanna. “That’s exactly what you’ll do. In a few hours when you reach your destination, you’ll just happily pay me. No, you’ll file a piracy report, my security standing will decrease further and I’ll be even more ‘Wanted’.”

The captain continued, “I truly cannot pay you right now. I also have a family onboard that will pay me for passage at the destination, so I will pay you more than you ask. They have a baby daughter. You don’t have to do this. It is a choice you make. Please release me so I can continue and you can get your money.”

Ravanna felt her ire increase. Always the same stupid excuse: “I don’t have the money.” Or attempts to play on her feelings of guilt: “You can choose to let me go instead of destroying me. Please won’t you make the right choice this time?” The one about the family onboard, with a baby no less; that was new. She had never heard that one used before. Of course, it was a blatant lie, just like the lack of money. Families with new-born children never travelled across lowsec in a freighter. Never.

Appeals for her to make the “right” choice were dead on arrival. Yes, it was her choice to decide what to do. But what her victims never realized, until it was too late, was that she always chose to follow through with her threat to destroy their ship and loot whatever she could if she didn’t receive the ransom. For the love of the Sisters, she was a hardened pirate and she accepted ransom or dealt destruction without prejudice. Her life was very binary in that regard. She always honored a ransom payment and released the victim; but in return for that concession to the universe, she also honored the consequence of no payment.

“No negotiations. The only thing, the only thing that will help you in your current situation is payment of the money. Oh…and don’t give me some ridiculous crap about having a family onboard. Just give me the money and you can leave, or prepare to lose your damn ship, OK?.” Ravanna replied, her voice even in tone and volume, yet nonetheless threatening. “There will be no further communication from me. You have one minute.” she warned ominously.

“No! Wait, please. I’m not ly…” The victim was cut-off mid-sentence as Ravanna closed the comms channel. A minute or so later, she viewed her account one more time to verify whether the ransom had been transferred to her. It had not.

“So. It has come down to this again.” she thought blankly.

It had been a while since she had been required to destroy a ship; it almost felt like she had been on vacation. The real world was suddenly back. She became aware of a growing headache. They always came before she dispensed her wrath. Why did some people think they could outplay her? Why did they force her hand? No matter…the time had come.

“I’ve been here before; I’ll be here again.” she thought without emotion and followed with “This is on you.” as she looked at the Valhalla II and thought of the captain, and also as justification to herself. Without a qualm, she gave her drones the command to attack and her guns opened fire.

A short time later, after the final explosion died down, all that remained was a field of wreckage. With the clinical efficiency gained from years of cold-hearted experience, Ravanna quickly recalled her combat drones, launched salvage drones and began looting operations. While sifting through the remains of the freighter, the ship’s sensors picked up an SOS signal from a small emergency crew escape pod floating away from the scene. In all her time, she had never before found an intact escape pod among the wreckage.

“Well now.” thought Ravanna. “An emergency escape pod. Let’s see who might be inside; could be it’s the captain.”

She would welcome him aboard her ship and then let him know that she was holding him ransom. Again. But this time she would be delivering the message in person; a new experience for her. Exhilaration suddenly came on strong.

She activated a tractor beam that pulled the crew escape pod into one of the loading bays on her ship. Once it was inside, and the looting operations had been completed, she set a course for a safe location in the system to have a little conversation with her victim. At the safe, Ravanna exited her capsuleer pod and made her way to the loading bay. Upon arriving there, she cautiously approached the escape pod with her handgun drawn. She needed to be cautious. She was a capsuleer, yes, but she was only “immortal” when she was in a capsuleer pod or otherwise connected to the technology that enabled clone retransplantation. While on her ship, but outside her capsuleer pod, she felt naked because she was then as vulnerable to permanent death as any common baseliner. If a person inside the escape pod was to fire a killing shot at her she would die once and for all. She often hated herself, but that didn’t necessarily translate into a deathwish. She pressed the button to open the hatch, standing well-off to one side, gun pointing steadily at the opening.

The sound of a crying baby came from inside the pod. Peering in through the opening, she saw a baby girl about six months old cradled in the arms of a dead man, whom Ravanna presumed was the father. He had succumbed to his injuries from the attack after making it into the escape pod with his daughter. The captain of the Vahalla II had told the truth.

The foundation of Ravanna’s existence swayed and rocked. There was no one else in the pod, which most likely meant the child’s mother had perished aboard the freighter. Despite her rigid callousness, Ravanna couldn’t suppress the thoughts that suddenly flooded her mind about the terrifying chaos that must have erupted around this family when her drones and weapons started firing upon it. Thoughts that generated visions that evolved in painstaking slow-motion. She imagined the husband yelling at his wife to grab their baby, while he searched for and led the way to an escape pod. She thought about the mother frantically racing through flaming sections of the ship behind her husband, clutching her baby, lungs choking and eyes burning in the acrid smoke-filled corridors and ears ringing from the weapon and drone blasts raining down onto the ship, desperately hoping against all hope to get to the escape pod before it was too late. She saw the two parents acquire injuries along the way as the unrelenting impact of the drone and weapon strikes caused pieces of the disintegrating ship to batter and tear into them, yet somehow avoiding the baby. She envisaged the mother finally collapsing somewhere, her injuries too severe for her to continue any further, screaming out to her husband to turn around and take the child. There would have been little time for “Goodbye” or “I love you” between them, if any at all. She saw the mother crying in anguish as she watched her husband and daughter continue on towards the pod as she was left behind, never to know if they made it and never to see them again. She saw the father dying in the escape pod with his little baby in his arms. She shuddered involuntarily; nausea rising from the pit of her stomach, as her last vision, that of the mother’s corpse, her tears frozen on her face and sparkling like gems in the light of the distant star, slowly rotating and drifting off into space, faded to nothingness. She had murdered the parents of this baby. Ravanna’s self-loathing spiked to a new high. Normally, the human devastation she caused was kilometers away; beyond her sight; at a dispassionate distance where she could simply and easily ignore it. But this; this was right in front of her. For the first time ever, Ravanna had come face-to-face with the direct consequences of her chosen way of life.

“Who the f— travels through lowsec in a freighter with a f’ing baby onboard?” she screamed at the dead man, still not fully capable of accepting that this was actually all her doing, and searching for a way out of the hell that she suddenly found herself in.

Her headache flared in intensity and pounded inside her head like a large kinetic round impacting thick armor plate. For a few seconds all she saw was a searing white light. The outburst frightened the baby and intensified its crying. What to do now? Her first thought was to quickly eject the pod with father and baby back into space and move on as if nothing had happened. Yes, she could do that. Ravanna started to close the pod, but, for some reason, looked more closely at the baby. Instinctively, and against her heartless nature, Ravanna smiled at the baby, which was apparently enough of an interaction to cause her to abruptly stop crying and smile back. Taken by surprise and unsure how to react to that, Ravanna took a step back, and sat down on the floor of the loading bay in front of the pod, heart racing and breathing quickly. She massaged her temples. The baby was now gurgling and babbling, soothing sounds that Ravanna yielded to and that allowed her to think deeply. Some time later, she stood back up. She had finally arrived at a resolution to her internal conflict. She knew what she was going to do now. She wasn’t going to abandon the baby in space. Ravanna approached the pod, reached in and quickly searched through the father’s clothing, finding identity cards that she pocketed and then picked up the baby.

“We’re going back to the station. Take this child and find a suitable spot to stow her safely for the trip back. Disable the SOS signal on the pod and then jettison it back into space before we leave.” she barked to her crew. Ravanna closed the pod with a swift, firm kick to the hatch, turned around and left the loading bay, heading back to her capsuleer pod. She bookmarked the location where the escape pod had been jettisoned and then set a course for the station.

The following day

Early the next morning, well before the station became busy, Ravanna took the child to the local Sisters of Eve office. She placed the baby, together with an envelope addressed to the Sisters of Eve containing the identity cards and a brief handwritten letter, on the top step in front of the main door.

She looked at the girl and, calmly and softly, said “These are the Sisters of Eve. They will know what to do. They will make sure that you will be well cared for. It’s the best I can do now. It’s all I can do now.” Ravanna cupped her right hand around the left side of the girl’s face, stroked her chest lightly with the fingers of her other hand, looked her in the eyes and mouthed “I’m so sorry.” She had never before said those words to anyone. A single teardrop splashed off the girl’s cheek.

With that Ravanna left the baby on the steps and headed back to the docking bay, but not before making a detour to the clone bay to check on her medical clone. She was there a little longer than one might have expected of someone who was just confirming that everything was functioning correctly, but soon enough she was at the docking bay. Ravanna undocked alone in her pod, and headed to the location she had bookmarked the day before. She felt at ease as she calmly activated the pod’s self-destruct sequence and then waited. Back in the station, after the pod’s destruction, her medical clone remained quite still, displaying no signs of life. It had been disconnected from the life support and consciousness transfer systems.

Blackout

Editor’s Note: In true Signaleer fashion of being the content you wish to see, Quinn Valerii hosted an Eve Fiction Writing contest for the corp and I was honored to be asked to be one of the judges for it which also included Thrice Hapus and of course Quinn as well. This week and next week I’ll be posting up our top five winners. Personally I really enjoyed the contest, we’ve certainly got some talent in the corp and hope to see more in the future. Please enjoy our first installment.

Blackout

A short story by Signaleer Shiro Karagi

The following is based on a true story.

Shiro Karagi

The frigate Persimmon had seen better days. Its hull pockmarked with shrapnel and covered in scorch marks from countless glancing laser shots, the Imicus-class craft slowly banked around the asteroid, the Pilot keenly aware that his pursuer was still out there. Trying to fight his way out of the system was a fool’s errand – the reavers who hunted him were patient and cunning, harrying him through the cluster for the better part of a week before cornering him in a dead-end system. With no other way out, he could be certain they’d be waiting for him at the system’s sole warp gate while the rest of their gang carried out a methodical search of the various asteroid belts and derelict military staging posts he’d flown through in a desperate attempt to lose them.

Persimmon drifted between the rocks in silence, the light from the nearby star glinting slightly off her dull green paint. The Pilot drew his ship to an abrupt halt – from the other end of the asteroid belt, his pursuer emerged. The Sabre-class destroyer lurched into view, unfettered by a need to hide from it’s prey. Scarring from Persimmon’s few lucky reciprocal shots was evident along the pirate vessel’s left flank, with smoke billowing from one of the more serious injuries towards the rear of the craft. The destroyer bore the callsign Barbarous Bitch – it had been painted with stripes of metallic gold and the darkest black, and was festooned with imagery depicting every manner of gruesome atrocity known to man. The Bitch moved apace between the asteroids like an Amarrian slaver hound honing in on the scent of some poor, helpless wretch.

The Pilot’s saving grace was the electromagnetic anomaly both he and his pursuers had warped through to get here. With their onboard directional scanners disrupted by the sudden surge of power, and CONCORD’s failure to maintain local communication networks in the region, both predator and prey were forced to rely on their sight alone to locate each other. With great care, the Pilot guided Persimmon around the rear of a large asteroid mere moments before the Bitch came into view. The reaver suddenly opened fire on a nearby asteroid, obliterating it in an instant.

Shards of debris bounced off Persimmon’s hull, yet she remained still. The Pilot knew he couldn’t fight his way out of this one, and the only chance he had was to remain invisible and hope his pursuers grew tired of the chase. The Bitch stalked menacingly past the Pilot’s shelter, occasionally unloading its gatling cannons on any asteroid large enough to potentially shelter its target. The Pilot breathed a sigh of relief as the smoke billowing from the reaver ship faded into the distant recesses of the asteroid belt. Suddenly, the Pilot’s directional scan flickered. He glanced at it apprehensively – it was only a matter of time before the Persimmon’s systems recovered from the electromagnetic disruption, and the reavers’ ships’ systems wouldn’t be far behind. Staying put had kept him alive this long, but it wouldn’t last. He had to find a way out. The Pilot cautiously guided Persimmon out from behind their shelter at a glacial pace. His pursuers were experienced cutthroats, accustomed to operating in all manner of conditions. A temporary loss of directional scanning equipment wouldn’t deter them, nor would it render him invisible from keen eyes.

The scanner suddenly flickered to life, and the Pilot’s stomach sank as he glanced at it. Almost two score hostile craft had spread throughout the system, twice as many as had chased him in, with a small band blockading the warp gate and preventing any escape. The Pilot had to think quickly. Launching scanner probes was risky, but he had no other option. He activated the launcher, dispatching his remaining eight probes. Working quickly, the Pilot maneuvered the probes’ scan across the system, desperately trying to find a wormhole, while behind him a thick pillar of black smoke crested the asteroid belt and began moving towards the Persimmon. The Pilot pored over the scan data. If he could find a wormhole – and if his pursuers hadn’t found it already – he’d have a slim chance of escaping with his life. After a few stressful minutes, the Pilot grinned wearily as his probes finally honed in on one, located at the farthest edge of the system. If he weren’t encased in a capsule filled with goo, he might’ve jumped for joy.

It took 8.34 standard seconds for the Persimmon to align to the wormhole in preparation to warp, but it only took 7.69 standard seconds for the Barbarous Bitch’s autocannons to roar to life, ripping a hole in the side of the frail craft. Slammed hard against the side of his capsule by the force of the impact, the Pilot frantically attempted to return fire, but to no avail. The Bitch was too far out, and a futile salvo from the Persimmon’s aft railguns sailed listlessly over the reaver’s ship. The Pilot panicked as the Bitch’s cannons tore into his ship again like a ravenous beast. As the Persimmon entered its final moments, he hastily executed the emergency protocol programmed into the ship’s communications, and the information his pursuers sought was erased from existence.

His capsule bursting forth from the wreckage, the Pilot quickly aligned with the wormhole’s location and engaged the warp drive. The Bitch locked onto him in seconds, but to no avail – he was already gone.

The Pilot cursed himself as he hurtled through space towards his only chance of survival. The encrypted communications data he erased were worth billions to the right people, a fact the reavers chasing him knew all too well. His capsule slowed as it neared the wormhole, before leaving warp drive and slowing to a halt. He was mercifully alone here, with only the cold expanse of space to keep him company, his pursuers nowhere in sight. Before him lay the wormhole – a horrific, gaping maw into the unknown, an uncharted, unexplored anomaly that scoffed at the laws of time and space. The Pilot took a deep breath as he moved towards it. It was now or never, a slim chance of escape or certain death in the cold reaches of a forgotten, dead-end system. This wormhole was uncharted, and he had no idea where it led, but it surely couldn’t be any worse than here.

Surely.

The Pilot entered the wormhole from which he would never return.

In the backwater system, the Barbarous Bitch warped into range of the wormhole, her bearings creaking and shuddering as she left the warp. In her wake flew a fleet of two dozen fellow miscreants, outcasts and other assorted vermin. Her pilot stared unblinking at the yawning maw in front of her viewscreen. A few seconds passed in silence as the reprobate armada waited eagerly on their leader to make the call.

“Go.”

The Bitch and her hangers-on fired up their afterburners and marched onwards through the gaping tear in space that lay in front of them. They’d lost their prize, but they’d have the Pilot. They’d make sure of that, even if it cost them everything.

They too, entered the wormhole, oblivious to what they’d find there. They too, would never return.

State of the Signal #13

Editor’s Note: Following is our Corp State of the Signal, usually an internal status report written up by our CEO. This time around Thrice Hapus thought posting it publicly could provide some insight to those interested in Signal Cartel and what we do. So, please enjoy Thrice’s inaugural edition as our new CEO of the State of the Signal.

Thrice Hapus, CEO

Since assuming the CEO role in late April, I have spent some time getting familiar with my new duties and becoming more acclimated to the role. It turns out that the CEO chair is the perfect spot from which to look into all the things going on in our very busy corporation. In my inaugural State of the Signal newsletter, what better way to do this than by highlighting our corporate divisions and a few key services in the words of those divisional leaders themselves?

At 500 members strong and with a very high level of engagement, it is nearly impossible to keep up with everything going on in Signal Cartel, and no one person would be able to effectively manage all of it. While I am involved in Credo issues and the management of the corp as a whole, it is the individuals reporting below who do the actual heavy lifting day after day, keeping our corp programs and services running for all of us to enjoy and by which we are able to fulfill our core mandate as a service corp to New Eden.

After more than three years in Signal Cartel, I can honestly say that there is still no other group in New Eden I would rather belong to. It is men and women like our division heads who demonstrate what it means to be a Signaleer: They are dedicated, consistent, passionate about their areas of expertise, always willing to share info and help our newer members — and they do it all with kindness, friendliness, and little expectation of acclaim. It is my hope that this, our 13th State of the Signal, will shine a light on all of their hard work over the last six months or so, and encourage each of our members to step out boldly and, in Mynxee’s well-known phrase, “be the content they wish to see in New Eden and in Signal Cartel!”

Anoikis Division

Manager: John Young
John Young

For those who missed our re-launch in May: Anoikis Division is back! Now operating independently out of a C3 wormhole, Anoikis Division is the perfect place to get your feet wet in the basics of wormhole living. But more than the wormhole itself, AD takes immense pride in the amazing group of pilots counted among our ranks. With boundless initiative, AD pilots such as Nemo Amarodan and Xxasha have expertly developed a standardized bookmarking procedure to keep track of sigs, and enormous material generosity by HeavyDealer has even allowed us to begin industry in the wormhole! I’d also be remiss if I didn’t acknowledge the stellar behind-the-scenes work done by Tamayo and Angel Lafisques, who, among others, have kept the gears turning smoothly on this fledgling division when I was unable to do so myself. Things are only looking up! So come join the team, and partake in this exciting adventure in wormhole space alongside your fellow corpmates!

Engineering and BuyBack

Managers: A Dead Parrot & Sky Diamond
Engineering
AD Parrot

In early February, Engineering started to work on a new Member Management Application (MMA), which aimed for a streamlined process for recruiters and leadership to handle the daily work of processing pending applications to join the corp and managing current member statuses. Right from the beginning, Auds Lennelluc joined the endeavor and took the responsibility for the UI, while Sky Diamond wrote the code.

While the new application process was being reimplemented, the idea popped up to replace the old and outdated map showing the locations where our Signal Cartel members are currently living. However, the team lacked the skills to map the locations to a world map. After asking around in #developers, HIromoto San quickly stepped up and started working on the world map, which after a few iterations led to the final new map.

On April 28th, MMA went live. Since then, our recruitment team has a pretty streamlined tool at hand to get the daily applications processed quickly.

Buyback
Sky Diamond

The corp buyback program, which is operated by the service corporation [redacted], started business on January 1st this year and is operated by Auds Lennelluc, Chaim Achasse, and Sky Diamond.

In case you have not heard of it yet, the service is provided at [redacted] and buys any of your loot or other stuff you want to get rid of in all the official Signal Cartel offices.

So far, the service has handled roughly 700 contracts from 150 different pilots. We have pushed more than 150 public courier contracts to our hauler mailing list, which amounted to around 150b ISK passing through our books so far this year.

EvE-Scout Rescue

Manager: Igaze
Igaze

Around the beginning of this year Thrice handed the keys to the EvE-Scout Rescue Division over to me. When I was offered the position a big reason I decided to accept was the strength the ESR team of Coordinators and 911 Operators. A strong team means light work for the director, and the ESR team has amply proved this. Mostly I get the fun of doing the paperwork and handing out ISK, while the operators and coordinators handle the rescuing.

One of the first things I needlessly worried about was topping up the ESR Fund that is used to payout our cachers, dispatchers, and rescuers every week. Early in the year we ran a fund drive with the aim to collect 50b ISK in donations. I expected this could take a few weeks but we blew past the goal in two days with the bulk of the funding coming from our own members. It was very humbling for me to realize how much support the program has.

There have been a few changes in the coordinator group in the last six months, with the current team now consisting of Triffton Ambraelle, Angel Lafisques, Captain Crinkle, Chaim Achasse, Xalyar, and our newest Coordinators: Sydney Selket and Dagmar Maulerant. They handle our rescues expertly. When Allison lets you know you’ve found a SAR system, you can expect one of them to be helping you out within minutes. This year we’ve had 105 successful SAR rescues, including everything from pods to carriers! There are a number of great AARs in the forums and on our blog to check out.

Our 911 Operators are our front line, responding to rescue requests and guiding pilots to safety. We currently have 28 active 911 Operators working hard for New Eden. They and the coordinators have helped 108 pilots access rescue caches since January 1st this year. In that time Xalyar and I have run seven 911 training sessions with over 40 attendees.

Since we started tracking we have completed 733 rescues. 43% of those are within 24 hours, and our average wait time is four days.

Many thanks to the 281 pilots who sowed and tended caches this year! In total you have sowed/tended 25,598 times! Your hard work has kept our cache count around or over 2000 for much of the year so far. That is amazing considering this time last year we had dropped down to 1500 caches. This is in no small part to the participants of CrinkleQuest, our June caching event. Expect a similar event in the Fall. Keeping the caches tended is a huge part of our rescue success: caches are more than half our rescues, and the caches that are accessed have often been kept alive by many tends.

I’d also like to mention a few of our cachers who have gone above and beyond. Auds Lennelluc, Aldar Roanaok, Bliss Dwellerya, Pod Person, Tekufah, and Palis Airuta became UltraCachers, sowing and tending over 1000 caches each. Tamayo and Mako Koskanaiken both achieved HeroicCacher status, breaking 3000 caches! Captain Crinkle became our first InsaneCacher, surpassing 5000 caches sowed or tended!!

On the Search and Rescue side, Sydney Selket completed more than 10 rescues to earn her Silver Lifesaver medal, while Chaim Achasse and Captain Crinkle became Gold Lifesavers with over 50 rescues apiece!

Lastly, I’d like to thank A Dead Parrot and Allison. They are the linchpin to this division. Allison’s continued growth is incredibly important to the success of ESR!

It’s been a busy and rewarding first seven months on the job for me. Thanks to everyone who contributes to this program and its continued success.

OPSEC

Manager: [redacted]

[redacted]

Recruiters and 1420.Expeditionary

Manager: Mynxee
Recruiters
Mynxee

Our Recruiters continue to do an excellent and important job. Bob N Weave recently joined the Recruitment team, which adds Recruiter coverage to a time zone that needed it. A well-deserved shout-out to Sky Diamond and Auds Lennelluc for their wizardly work on MMA (more detail in Engineering section above). MMA automates formerly tedious tasks and has made life for leadership and the recruitment team a whole lot easier!

We appreciate all of you who respond to questions posted by prospective members in our public channel or elsewhere. To be sure that interested folks are getting accurate, up-to-date info, please always link them to our Joining FAQ. Current members who have questions about bringing their alts into Signal Cartel should review our Corp Policies document. Both the Joining FAQ and Corp Policies docs are linked in the DII.

1420.Expeditionary Division

The 1420.Expeditionary Division (as linked in the DII) is a relatively inactive division under which TripTik development is managed and I conduct my own in-space field research into exploration matters (such as how long before a relic/data site despawns when cherry-picked).

I would like to see our TripTik library grow and enjoy more regular use by individual pilots and sightseeing fleets. There is a lot of interesting and esoteric stuff to see in New Eden, especially when you start digging into the lore. TripTiks are a great way to learn more about the lore and make lore information accessible in small bites, both for our own members and every other pilot as well. For more info on how to contribute to or use the TripTik library, please review the post linked above. Even the newest of pilots can research and develop a TripTik, and you can earn medals for contributing quality work!

Signal Cartel Fleet School

Manager: Andrew Chikatilo
Andrew Chikatilo

Thanks to Théana Gaterau for a great first year of the Fleet School. She has started something great here in Signal Cartel. To date, 185 unique pilots have participated in SCFS Fleets. It is her sincere hope that number continues to grow as the Division moves into its next phase under Andrew’s leadership.

(prepared by Théana Gaterau)

Splunkworks

Manager: Scarsan Stripes
Scarsan Stripes

Splunkworks is a division that strives to teach fitting skills, rather than simply hand out fittings. The team currently consists of four players: Scarsan Stripes, Snyypa Voltron, Fonsui, and Aliza Kootz. We tend to spend most of our efforts developing and honing Fleet concepts for SCFS. We also monitor the Splunkworks category of the forums and try to help anyone who posts there. On top of that, we are charged with maintaining the Corporate fittings and staying on top of the ever changing minds of CCP with regards to ship layouts. The main tool we use for this is called Pyfa. If you are not familiar with Pyfa, you should be!

Corp Services

Manager: Katia Sae
Observatory
Katia Sae

You may or may not be aware that our Observatory is a bit on the blink. There a couple of reasons for that. Last year, Flickr placed a limitation of 1,000 Free Photo Storage, followed by a move away from the Yahoo login to a new login system. The storage limitation was a nuisance, but the login change caused us some issues and we lost access. Since that time, we’ve been looking into hosting our own Observatory, but of course that takes funds, so we’re still looking at those options. For now, you can still enjoy the photos that had been submitted to Flickr as well as submit and enjoy photos in our Discord channel EvE-Scout Enclave #eve-observatory.

Signal Cartel Group Blog

I’m thrilled with the response to our Signal Cartel Group Blog relaunch. Since May of this year, we’ve had a total of 3 poems, 5 short stories, 2 rescue reports, and launched a new series highlighting 3 of our fellow Signaleers with more to come! Be sure to check them out.

Also, if you’ve ever thought you’d like to try blogging or enjoy writing and wanted to post your work publicly, then be sure to check on our forums on how to get started and submit your work. If you’d like to participate in our Signaleers series then check out our forums as well.

It’s my hope to be able to continue to post a new entry weekly or at least twice a month, so please, I’d love to hear from you!

Quartermasters

Who are our Quartermasters (QMs)? Well, they’re the ones working quietly behind the scenes making sure supplies you may need are on hand in our offices. They are posted by location:

  • Gelhan: Auds Lennelluc & Orsel Solette
  • Saisio: Asa Kansene & Katia Sae
  • Thera: Trnt
  • Zoohen: Zooey Lebowski

Since we are The Exploration corp, we try to keep stocked those ships and items that support that endeavor, such as free T1 starter exploration frigates, skill books, ESRC supplies, fireworks, and more. We do our best to keep the stocks up but if you see something that’s not on-hand, please let your local QMs know.

Also, we’re hopeful that our Engineering Division will be looking into the development of some tools that will help us manage our stations, so I only see things improving in the future to keep your exploration needs stocked.

Signaleer Theana Gaterau

Editor’s Note: This week in our continuing series, Theana Gaterau joins us with a freeform response to our curious questions. For those that don’t know Theana Gaterau, please let me just take a moment and introduce her. One of Signal Cartel’s foundational stones is be the content you wish to see. Theana took that to heart when founding and building our Signal Cartel Fleet School. (Yes, Signal Cartel runs fleets that partake in the PVE content that EVE has to offer 😊 ) Because of her hard work and dedication leading and FCing weekly fleets, mentoring up and coming FC’s, building a great Admin team, Signal Cartel can proudly say we have a full-fledged PVE fleet division that our members can participate in. To date that’s been 185 unique pilots participating in SCFS Fleets. Thanks Theana!

Theana Gaterau

Refresher of the questions that inspired her response.

What attracted you to EVE Online and how long have you played? What is your background as a pilot? What attracted you to explore New Eden? What is your goal and have you achieved it? What is the name of your favorite ship that you enjoy flying the most while exploring? What have you learned or what advice would you give to someone interested in exploring New Eden?

Theana Gaterau, “The Hyena”, SCFS Founder

I started playing Eve on January 1, 2018. I joined Signal Cartel almost immediately and became a Signaleer on January 9, 2018. As a brand new pilot in a very big universe, I wanted to learn about the cluster and exploration seemed like a good way to do that. Participating in the ESR program by tending rescue caches was something I could do right away and I set out into Anoikis to tend and sow rescue caches. In recent months my interests have turned to PvE. I’m still out in wormholes a good bit of the time, but I spend more time now eradicating The Sleeper Menace than I do tending rescue caches.

My first “goal” in Eve was to move up from my starter Imicus into Captain Crinkle’s Helios fit. It was a major accomplishment for me when I could fly that fit comfortably!

Damnation, SCFS No Touchie

I wanted to get involved in some group activities and trained into a Coercer for VulfPup fleets. I flew my first fleet on February 9, 2018 and even though I ended up losing my ship, I knew that fleet PvE was what I wanted to do.

There weren’t very many fleet opportunities in Signal Cartel at the time, so I decided I would create the content I wanted to see. I remapped for Charisma and started training the fleet support skills I would need to effectively FC. After a lot of training I am now able to use the Armored Command Mindlink. My bursts are strong!

One of the best moments I’ve had in-game was the day I undocked the Vex’ahlia, gifted to me by Quinn Valerii. I lost that hull in The Killings at Kurnianen but I rebuilt. To this day I fly a modified version of that fit, now named SCFS No Touchie, every time I lead an Armor Fleet in combat.

That hull is skinned and started out black!

Learning to FC wasn’t an easy path initially, and still isn’t. I learn something new every time I take out a fleet. Sometimes it’s something I should have done but didn’t, and sometimes it’s something I did that I shouldn’t have done. Mistakes are going to happen – the goal is to learn from those mistakes and get better.

The best advice I can give, based on my limited experience, is EVERYTHING is ammo. Ammo is ammo, hulls are ammo, and pods are ammo. Give a good fight and Die With Glory!

Theana Gaterau’s Damnation SCFS No Touchie

Signaleer Thrice Hapus

Thrice Hapus, CEO, Signal Cartel

What attracted you to EVE Online and how long have you played?

Editor’s Note: This answer was taken from Thrice’s introduction forum post when he had only been with Signal Cartel for one month. It’s a fun read!

Thrice Hapus

I’ve enjoyed playing MMO games since they started becoming more popular a decade or so ago. My play time has always been fairly limited, so I’ve mostly stuck to the tried and true, like World of Warcraft, and it’s been a lot of fun. This past year, though, those games have started to lose my interest. After spending years completing quests, farming mobs, skilling up mostly meaningless professions, and seeing the online community slowly disintegrate, I realized it just wasn’t that much fun anymore. I still enjoyed the genre and still hoped for the promise of community that MMOs offered; I just wasn’t finding it in WoW and their ilk any more. And I really wished it would all be a bit more meaningful at the end of the day. Of course, it’s “just a game”, but even within an avocation, progress should mean something more than simply time put in, and that progress should be fun to attain. And, in an MMO, it should all be done within a great, supportive, challenging community. Otherwise, what’s the point?

I’d heard about EVE on and off over the years. Mostly about how awful everyone who plays it is to one another, how cutthroat it can be, how it’s mostly boring with a few brief moments of excitement here and there. Still, the science fiction setting appealed to me, and as I read about its almost entirely player-driven economy and industry, I realized this might be an MMO where “crafting” was worthwhile and “progress” was what you made of it, even if the community was a bit rough. Maybe a hostile community would be better than none at all?

So I decided to check it out in December of last year. The UI and premise of EVE are so completely different from what I was accustomed to, that it took me a bit just to get my bearings. As I started to read and learn, I was astounded by the general helpfulness and courtesy in rookie chat. This was not at all the sort of community I had expected to find based on what I had heard about EVE. Not only was everyone fairly respectful (in rookie chat, not so much in NPC corp chat!), but there were so many people online at the same time! It felt like I was part of a bustling society, and one where I might over time find a way to make my own small contribution.

I realized right away just how HUGE a game this is. I struggled to figure everything out. Once I undocked for the first time, I struggled to even know where to begin! Someone in rookie chat turned me on to the career agent missions, and those proved to be exactly what I needed to get better acclimated. After running all of the career agent missions and the Blood-Stained Stars SOE epic arc (occasionally thinking, “I’m right back to running quests again…”), I fell in love with exploration. I’ve never enjoyed PvP all that much, mostly because my reflexes are not as quick as most, so it is hard for me to keep up! But to be able to stealthily whisk around New Eden, avoiding PvP more often than not as my skills increased and my knowledge of game mechanics grew and not just based on my “twitch” — that appealed to me quite a bit. And to be able to make a potentially very large amount of ISK in the process; well, that just sealed the deal.

After the final mission of the SOE arc ended, I realized there was no clear “next step” I was being channeled into by the game. I thought, “I guess I’m NOT just back to running quests again!” And I knew right away what I wanted to do: Get out into null sec and start making some big money on relic sites. But first I wanted to dip my toe into low sec and see how I fared there.

Before my first foray into low sec, I had read something from a more experienced capsuleer about how he had never lost a ship while outside of high sec. I think now this must have been sheer braggadocio on his part, but at the time I thought I could probably achieve the same pristine loss ratio.

Despite everything I’d read about not flying ships you couldn’t afford to lose, and thinking I was prepared for it to happen, my first death to another player was rough. Even though it was a mostly stripped Velator and easily replaced, it rattled me to be so quickly snuffed out. I am extremely risk-averse, even when it’s only pixels on the line, and so I made it my goal to get smarter, fly safer, and not “lose” again.

Imicus

I had good success for about a month. I learned more about fitting an Imicus and had some success in running sites in low sec. I got more comfortable in systems with other players. I learned about bookmarks and safespots and started placing them faithfully in every system I was in. I read the well-known exploration guide, Billions and Billions of ISK, and started having dreams of becoming space rich. And I had some pretty good luck. I didn’t lose a single ship all month long.

One of my very first treks into null sec was planned to be a quick ten-jump hop in and back from Gallente low sec. The stars aligned and I found some quiet systems with relic sites I could actually hack without them exploding on me. When I hit 200 million ISK in my hold, I figured I had better quit while I was ahead and scramble back to high sec to sell it all off. This was all going to go just like I had envisioned. Getting rich via exploration was going to be a cakewalk! All I had to do was rinse and repeat what I had just done and I would have it made in no time.

But, of course, that’s not how it works. My luck ran out, and I got blown up and podded in a bubble at a gate camp on MHC-R3, one jump away from my low sec connection system. I thought losing that Velator was rough, but losing my first Imicus, “Odyssey”, to another player was something different entirely. This ship was mine in a way the rookie Velator had never been. I had real time logged in it, real effort invested in its fit, and a hold containing the, for me, unbelievable sum of 200 million ISK. (zKillboard value is different now, but I’m sure it was 200 million+ at the time of the kill.)

I was devastated. Like sick-to-my-stomach-couldn’t-catch-my-breath CRUSHED. I was so dispirited by the image of my frozen corpse floating in the black void of uncaring space that I immediately quit the game and had to get up from the computer and walk away. Because of my “success” the prior month, I assumed I must be doing everything right and was well on my way to “winning” at EVE, or at least my version of it.

After three days of sulking, I finally got up enough courage to try to replace what I had lost. I fitted a new Imicus, headed back to the same area of Syndicate, and started over. This time I was ready for any contingency: I had a mobile depot stowed in my hold, and I would anchor it at a safespot and dump all my cargo in it if I felt uncomfortable at a gate.

Soon I had about 50 million ISK in loot, and I decided I would head back with that. I jumped from 8-JYPM to EZA-FM and found myself at a camped gate. (“Oh, no, not again!”) My heartbeat quickened. I quickly retreated back through the gate and warped to one of my safespots before I could be followed. Once there, I deployed my mobile depot, stashed all my hard-won loot in it — and then wasn’t sure what to do next.

I could log off in space and wait them out. I could try taking another route back to somewhere “safer”. But there was no way I could see to play the game and be as safe as I wanted to be. So, I figured, “What the heck?” and I jumped my now-empty ship back into EZA-FM, got trapped in a bubble, and saw my corpse floating in space once again.

Since my hold was empty, I didn’t think getting podded would bother me that much. But it really did. Because now I was back in Gallente high sec with no good options to gather up my loot from the mobile depot. I had 50 million ISK, and no way to get to it. And I could go scan down some more sites and find some more loot, but what was to prevent the exact same scenario unfolding each and every time I did so?

I was so proud of my little bit of progress in learning to scan, thinking to stow a mobile depot, making tactical and safespot bookmarks. But despite my very best efforts, EVE was beating me. EVE was just really, really hard. Too much for me, I guess. I uninstalled it from my computer and tried to forget about it.

A couple months went by. Although I didn’t really want to even login to EVE at all, I followed a few headlines about the game here and there. One of the things that initially fascinated me about EVE was how it would occasionally show up in the actual IRL news due to some especially egregious player behavior (either in-game or otherwise) or a huge battle the losses of which amounted to an astonishing sum even when tabulated in US dollars. One such headline caught my eye: the announcement of Andrew Groen’s history of EVE’s early wars, Empires of EVE, being released.

I think I bought it on my Kindle the day it came out. Even though I was lousy at the actual game, I still really loved the world CCP and the players had created, the depth of the lore, and, more importantly, the ridiculously intricate web of alliances and corporations (and the inevitable clashes between them) that the players had layered on top of it all. Maybe I couldn’t play in that world, but I would at least enjoy reading about the heroics and anti-heroics of those who could.

Empires of EVE reads like a history text aimed at a non-academic audience. In other words, it is a bloody page-turner. Even though the aspect of the game it details—huge wars between massive alliances—is one that I have little desire to participate in myself, it is incredibly engaging reading. I recommend it to anyone, both in-and outside of the EVE community. It is fun to learn more about some of these outsized characters and the real people behind them. It is fascinating to eavesdrop on back-room deals and to witness heart-breaking espionage. I almost could not put it down. And when I was finished I knew I had to re-engage with this magnificent, awful, wonderful, terrible universe in some capacity.

Empires of EVE

I also knew the main thing I would do differently. My best early experience in EVE was the rookie chat channel. When I got kicked out of it after my first 30 days in the game, I felt very much alone. Empires of EVE had convinced me that EVE was best experienced as part of an active corporation. The first thing I would do when I logged in again would be to apply to a corp. And that is just what I did.

I reinstalled the game. I re-upped my subscription. I logged back in. The last player who had podded me had belonged to EVE University, and I had relied heavily on their wiki during my first month of learning the ropes in the game. Since I am a teacher (among other things) at my day job, the idea of belonging to a corp that existed to help new players learn the game and improve their skills appealed to me.

The folks at E-UNI are terrific. Incredibly helpful, dedicated players who go out of their way to help you learn. Although their application and induction processes are a learning curve in their own right, once navigated successfully, a world of options opens up to you as a member. And I surveyed a lot of them, trying to figure out the best way to engage with this new group. Campuses in high sec, low sec, and null sec. Even a wormhole campus. (Wormholes, what’re those?) Courses on planetary interaction and skilling up an alt to try that out. Skilling up a hauling alt and trying that out for a bit. Joining the mentor program to see what I could learn from a more seasoned player. Learning about FleetUp and Mumble and higher-level mission running.

But something was missing. And it wasn’t hard at all to figure out what it was. I had fallen in love with exploration, and I could not find any group of folks pursuing this somewhat lonesome interest as a group. Not that such a thing doesn’t exist within the Uni—within their vast offerings, I am sure it must! But I could not find it, and so found myself in a corp at last, but with little to contribute.

And, for me, it all felt a little self-serving—chasing all these personal in-game interests just so I could make a little bit of ISK so I could chase those same interests some more. It conjured up memories of the “grind” I was trying to get away from in other MMOs. After experiencing the majestic, larger-than-life sweep of Empires of EVE, I wanted to be part of something larger within the game, to make a contribution that mattered in some way beyond just kicking in some ISK in taxes to the corporation’s coffers while I went about my own business.

That’s when I remembered seeing a departure mail from a Unista mentioning they were leaving the University to join up with a corp that was more exploration-centric, called “Signal Cartel”. I dug that mail up, and started following some links.

I’ve been with Signal Cartel for exactly one month as of today. I feel a little foolish saying it, because I don’t know any of you very well, but I think I’ve found the place where I can make my own small contribution to the grand world of New Eden, in a way that is both fun for me and still genuinely helpful. I believe I’ve found my home in EVE.

I’ve loved being involved with the Thera Wormhole Maintenance program, and I plan to continue on with that work as much as I am able. It was great fun to see my name show up on the EvE-Scout web site after I’d mapped my first Thera hole to Tripwire. And I’ve been able to do most of this mapping work in my humble, beloved Imicus (I think I’m on “Odyssey IV” now), so losing a ship isn’t too big a deal. And if I’m super-strapped for ISK, I am grateful to know the Ship Replacement contracts are just a click away.

It has been a great eye-opener to learn about wormholes in general, and to be more or less “living” in one now is not something I would have foreseen even one short month ago. As I learn more and continue to build up my piloting skills, I’m looking forward to participating in the Search and Rescue program and the Rescue Cache seeding. And I hear something about a dedicated “Anoikis” division of the corp; I might have to check that out, too.

And when I need a change of pace from all of that, there are still relic and data sites to be scanned down and hacked. I just made my first successful foray into Sansha space the other day, hacked about 50 million ISK from a single site, and made it back to Thera safe-and-sound, thanks to knowing a little bit more, being a bit more bold, and having a few more skillpoints accumulated. And I was piloting a Helios, if you can believe it! I’m really living on the edge these days.

Ares

They say that “EVE is real”, and while that’s mostly just marketing, there is, as with all the best hyperbole, a note of truth to it. I’m real. So are you! We’re building something together that’s made out of time and effort, and that’s real. Offering services to the entire community of New Eden at no cost is a good of measurable value. That’s real. And helping, by our participation, to manufacture the warp and weft of what Signal Cartel is all about, both as a refuge for the beleaguered and a tonic for the jaded, is perhaps of the most enduring worth. I can’t thank Mynxee and Mr. Splunk enough for envisioning and establishing this ideological “safe harbor” in the rough-and-tumble world of EVE.

I’ve got a skill queue almost two years long now, thanks to direction from the New Member Guide and some other reading I’ve been doing, so I guess I’ll be around for a while. My heart still races in a lot of situations, and I will inevitably lose another big haul at some point in the (not-too-distant) future. I’ll see my frozen corpse out in space yet again, I’m sure. But when I do, I won’t be staring into the void alone. I have a home to go back to now.

What attracted you to explore New Eden? What is your goal and have you achieved it? If not, are you still working towards your goal, do plan to continue, or what are you currently doing?

It’s beautiful. I actually cried the first time I flew in space after I upgraded my graphics card and could run the game in something other than pure potato mode. It’s the most gorgeous game I’ve ever seen, and I love space and sci-fi.

When I started playing, I wanted to become someone like Chribba in-game. A rare trusted person within the den of thieves. Then I found Signal Cartel and realized I was way more interested in doing that within a community than doing it solo as he had done. Running ESR for about 18 months was a step in that direction. COO of the corp was, too. Now I’ll try my hand at CEO for a while and see how it goes.

In 2018, I had a short-term goal of wanting to see Signal Cartel get some mainstream gaming press, and, much to my surprise, we had the interview in PC Gamer by March. A Talking in Stations appearance followed. And then all the cool stuff around your Katia Sae’s quest that recently wrapped up with the statue this April. It’s been a pretty awesome year for seeing Signal Cartel in the news!

What is the name of your favorite ship that you enjoy flying the most while exploring?

It’s embarrassing to say, but I do not. I so rarely undock any more. I have my Astero for wormholes and my Ares for null and a bunch of other random ships for the rare occasions I can make a SCFS fleet. Almost all of my game time these days is email, forums, Discord, etc. I guess on Bartle’s taxonomy, I am officially a Socializer these days.What is the name of your favorite ship that you enjoy flying the most while exploring?

During your travels, what has been the most interesting fact, amazing sight, or other aspect of New Eden that has surprised you?

AD Parrot

The naming of systems is so interesting to me. I read that the nullsec names were generated from a database of expired Iceland automotive license plates. I do not know if this is true, but I hope that it is. The mystery of J-space names is still out there to be solved. I know they must mean something! I have spoken with AD Parrot about this at length, and I know he has some theories.

What have you learned or what advice would you give to someone interested in exploring New Eden?

If you want to see something or be something in New Eden, you can make it happen. So cool!

Do you have a favorite image from your explorations?

Go to Razorien’s flickr and choose a random image. That one is my favorite today. It will be a different one tomorrow.

Astero, Signal Cartel Birthday Fleet by Razorien

J010811 Search and Rescue After Action Report

Sydney Selket

Reported by Sydney Selket

At 20:06 EVE time we received a 911 call from a pilot (we’ll call him Daniel) trapped in a C5. Right off the bat this call was unusual. The first thing I always do when a call comes in is to check our mapping for the wormhole in question to see if we have anything in Tripwire, or recorded by our co-pilot ALLISON. Normally we’re faced with the disappointment of no potential chains at all, in this case we have a HUGE web with a lot of fairly recent connections. Unfortunately all of them were like, C6 > C5 > Null, C4 > Null, C6 > Null, and a lot of those were critical either in mass or time remaining to collapse. This chain was mapped meticulously by Catbriar Chelien earlier in the day, so we had a lot of good intel to help us get there quickly.

Catbriar Chelien

I immediately pointed out that we had a chain to the 911 operators channel, and asked if anyone had a way to get to those Null Sec systems (I was deep in my own chain, and not in a particularly null-friendly ship or pod). 911 operator miruxa put out a call in alliance chat in-game for anyone who might be near the Null Sec systems, and Auds Lennelluc and Bang N’ Donk answered the call and raced there while I made contact with the pilot, Daniel.

miruxa

At this point I learned his ship had been destroyed and he was in a pod with expensive implants, so I told him help was coming but it would take time to scan him out a useful exit, and he should bounce around and make some safes. Thankfully the hole quieted down. Auds and Bang were surprisingly close by and arrived at more or less the same time, one a jump ahead of the other, and started scanning (Bang holding the system the pilot was in, Auds moving out to check the adjacent holes). They soon confirmed that there were no exits to Known space except the three Null systems we knew about. There were so many critical holes, it was too risky to roam too much further looking for more.

Auds Lennelluc

My attempts to find an easy-ish, safe-ish route there having failed, I now realized I had to try to get there somehow anyway, as this would take extensive scanning and the chance of some rescuers getting cut off by collapsing holes. Thankfully one of the Null systems in the chain was “only” nine jumps from Thera. I eventually remembered that I kept a jump clone and rescue Astero in Thera, which allowed me to skip the step of having to find Thera from wherever I came out of my chain, and also put me in an empty clone for my mad dash through Null. To my great relief, many of the systems were empty. One was held by Goons, but they gave me no trouble. Another had a 2-person gate camp which was no match for my Astero’s sub-2-second align time, and the next had some bubbles which I was able to cloak and fly out of. Auds had come in from one of the other Null systems and been chased by a Sabre, so I considered my path relatively lucky.

Astero

When I got to the pilot’s system we continued scanning, but still found nothing anywhere close by. At this point we decided we’d have to call off the search until new connections formed, and we would ping the pilot in our Stranded Pilot’s Lounge on Discord once we had an exit.

….5 hours later….

Igaze

Igaze, by this point, had wisely decided we needed more backup and snuck in through Null and installed an alt in the hole, and updated Tripwire with what little had changed. Still nothing useful in the hole itself. Now with 3 rescue pilots logged off in the hole, I felt comfortable going on a longer adventure past the critical holes. I ventured out of the C5 to one of the two neighboring C6’s… through a critical mass hole to another C5 which we had already scanned… in which I found a newly spawned sig — a wormhole! — a C4… which had a C3 and C5 static. At this point I’m confident that the C3 will eventually lead somewhere useful, so I began scanning for it, while alerting Igaze that we might have an usable chain soon. Before I found the C3 I found an unexpected C4, and for some reason go in it. Wouldn’t you know, it’s a shattered system and has a high sec static! After scanning waaaaay too many sigs, I finally found the High Sec static, and double back to make sure I’ve left corp bookmarks all the way down the chain in both directions, so all the rescue pilots can follow the path without needing to scan.

Igaze is already in game, so once I have the chain ready to go he switches to his alt in the system. I ping Bang and Auds, and Bang is available and also logs in (Auds is asleep, which is also why it’s useful to get extra pilots in the system: you never know in what time zone you might need to conduct the rescue). We get in place in the first two systems in the chain, and then ping the pilot. About a half hour later he responds, and logs in and joins our fleet.

Daniel

At this point we begin the process of leapfrog that it takes to get a stranded pilot down a long chain. Bang will be the target for the pilot to warp to get out of the initial system and from that point will hang back and stay with the pilot as closely as possible, dropping ping bookmarks on each hole (using a technique shared by Igaze at Eve North). Igaze and I will move ahead and provide immediate warp-to points at each wormhole along the way so the pilot can go straight from hole to hole all the way out. We also serve as scouts to make sure the path remains clear ahead.

Bang N’ Donk

Daniel warps to Bang and exits the first system, then I’m up next at the far end of the C6. I encounter an unknown battleship when I land on that hole, who accidentally uncloaks me before disappearing, leading to Bang and Daniel having to bounce around a bit while I get back in position, and Igaze jumps into the hole to make sure the other side is clear. Igaze sees the battleship and a Tengu and suspects they’re about to roll the hole, and we all quickly agree to keep going and try to push through. Daniel warps to me and jumps, as Igaze moves on to the following exit. While Daniel is warping to Igaze I’m going two jumps ahead to be ready on the High Sec exit. As I leave the hole where Igaze is waiting and activates my warp to the High Sec one, our fleet chat blows up first with a concern that the pod landed 20km off the hole, then cries of “TENGU!” “BAIL!” It’s too late to stop my warp. Had I not been mid-warp I’d have gone back in and tried to create a distraction. But I’m helpless until I can arrive at my destination on the other side of the system and turn around and come back. By then I figure it’s too late — they’ve either escaped or not, and all I’m going to accomplish by jumping in is get myself polarized and unable to get back to the High Sec hole to complete the rescue should the pod make it through. So I perch on the other side of where they are and ask in chat if they’re OK. It sounds like the Tengu went off momentarily, so they make a run for it.

Unknown to me, Igaze had also jumped just as the Tengu was arriving, so it was up to Bang to distract the Tengu while the pod made a run for it. It’s best experienced in Bang’s own words:

During the event with the Tengu, I happened to have landed a few moments before the pod landed. The second I landed I would have usually burned a bit off the hole so I could cloak just as a general precaution. This time however I didn’t feel I needed to. The immediate threat of the Tengu was in the back of my mind at the time as I thought that since our guy was in a pod he would be more than capable of making it past no problem before the cruiser had any chance of locking him. It was no big deal, there weren’t any bubbles or instant locking ships on scan which would be the most probable threat to him. Besides we had more pressing issues such as the limited time we had to navigate out of the chain. So I thought, what could possibly go wrong if we just ignored the Tengu and continued on? And that’s when our pod landed 20km off the hole…

Panic immediately sets in as the pilot tries to slow boat the 20km to the hole in his pod. Before I could even get the slightest hint of any direction to him to warp off and warp back to me, our Tengu ‘buddy’ decides to plop down right next to our rescuee… The only word I was able to frankly type in the chat was “bail” before the Tengu began to lock and burn towards me. I have no idea how I was able to warp off before he was able to scram me as my reaction time was dulled due to an initial stage of shock whilst trying to communicate to our friend, but somehow either thanks to latency or my 1.5 second align time I was able pull out just as he got a yellow box.

I was hoping the pod would follow suit but for whatever reason, he didn’t warp. So I unintentionally leave him on grid with the Tengu while I bounced to a random planet. Adrenaline finally kicks in as I cloak up during warp, and quickly make a safe. I bounced back to one of the pings I made above the hole, to check and see if he’s still on grid. Much to my dismay he is still on grid and still very much making a run for splash range on the hole.

I began to weigh my options and seriously contemplated for the first time in my career how I would take on a T3 cruiser in my nano fit Astero. Which if you’ve already guessed, the options are essentially zero. My plan was however, to launch ECM drones at the Tengu and pray to Bob that one of them lands a jam while I attempted to bump him away. Fortunately for me though I didn’t have to execute this suicidal plan, as I noticed that the Tengu began to slowly creep towards me. That’s when I realized somewhere along the line I had decloaked. I am assuming it was the customs office but I am honestly unsure as I wasn’t paying very close attention, I obviously had a lot of other things on my mind at the time. So I was essentially sitting up at this ping completely decloaked 160km away, just sitting there doing nothing. The Tengu continued to slow boat towards me for a bit before turning around and firing its prop mod towards the capsule, scramming and webbing it in the process. He didn’t shoot the pod, he only held in place as if to taunt me directly.

The gauntlet was thrown and the stage was set, I mentally prepared myself momentarily before I heard the sound effect of the pod splashing into the wormhole. All of that build up to our seemingly inevitable climax suddenly disappeared in an instant, filling the void with the space equivalent of an awkward silence. The Tengu and I just kind of sat there, before he decided to shamefully warp off. I decided at that point it was best to just scoot on through the hole and into high sec and the rest is history.

Tengu

Back on the other side of the hole, I (and Igaze, who I don’t know is there) wait for word on the outcome of the confrontation. Finally Daniel says “I made it!”, so I warp to the High Sec exit at zero. I no longer care about getting decloaked, I just need to provide him a perfect warp-in point as soon as I land. The pod arrives, and splashes into High Sec, followed closely by me and Igaze, and we begin our post-rescue celebration (unfortunately without fireworks – CCP Please add a high slot to the Astero just for festival launchers!). Bang thankfully arrives in one piece a little bit later. Our pilot thanks us for the rescue and we chat for a few minutes about wormhole life before going our separate ways, praising Bob that we all miraculously made it both into the system and out of it!

It was definitely a rescue to remember!

Signaleer Meroveus Deveran

Editor’s Note Out of Character (OOC): This is the second in our series called Signaleers. This one has the twist of being in character. 🙂 Hope you enjoy, please let us know.

Meroveus Deveran

07.07.yc121 – Zoohen III, Theology Council Tribunal Station, Atrium

For this interview, Katia chose the atrium as it offered the largest, most open area on the station with a view of space that nearly mimicked a ship’s view. Well in all honesty not really, but at least it offered some comfort. She was looking forward to meeting her fellow Signaleer having started up her interview series again, this time focused on Signal Cartel explorers. It seemed the best way for her to reintegrate herself with her fellow corp mates and she was much more comfortable in a one on one setting rather than large social gatherings.

Meroveus Deveran

Recognizing him from his holopic, Katia waved, smiled, and offered Meroveus Deveran a seat. After exchanging pleasantries and taking some time of breaking the ice, catching up on corporate and personal activities, Katia moved the conversation towards the interview.

“So tell me, why did you become a capsuleer?”

Becoming a capsuleer runs in the family. My Bio-Father was a Capsuleer for the Amarr Navy and saw some action. Told me there was nothing like it. He’s still there commanding an Abaddon, I believe. And, though New Eden is dangerous, it’s exhilarating in a way that nothing else can be.

“What is your background as a pilot? Did you jump right into exploration, start in the military, hired by a corporation, or something else?”

Initially I followed in the family footsteps, as it were. But there was always something that would niggle away at me, and that was just how much was unknown out there. So, eventually, I resigned from the Navy and moved on. For a while, I ran with a corporation that was pretty freewheeling in nature, taking contracts from whichever company needed extra oomph. Then I was contacted by Sister Alitura of the Sisters of Eve. You’ve no doubt heard of them. Through a series of incredibly twisted events, I ended up being an important part of what I call ‘The Dagan Incident’. And that led me to a keen interest in what parties like the Sisters and the SoCT (Society of Conscious Thought) were REALLY up to.

“What attracted you to explore New Eden? Do you have a goal, have you achieved it? If not, are you still working towards it?”

Knowing the unknown is knowing the deeper darker parts of the Self. Finding out that for a good part of my career, I had only seen the tiniest splinter of the Abyss spurred me on to find out more, even at the cost of my life. Of course, that statement takes on different meaning when you are a capsuleer, with a conceivably infinite amount of lives. Finding that common thread that links the Drones, Triglavians, Sleepers, Jovians, and us is something I am still doing.

“What is the name of your favorite ship that you enjoy flying the most while exploring?”

Astero

My current favourite would be ‘Mind Games’. She’s an Astero Class frigate, given to me by the Sisters for continued valued service. She’s from their Archaeology department, and has the colours to match. The Sisters are good people, and worth working for. And delving into ancient ruins in search of answers suits both me and the Sisters, so ‘Two Pods with one Smartbomb’, as they say!

Katia smiled at that last statement, then continued, “During your travels, what has been the most interesting fact, amazing sight, or other aspect of New Eden that has surprised you?”

I have been fortunate enough to make it to the EVE Gate. Is that what they call it? Staring at it is to stare at the very question of Creation. Did we come from the other Side? If so, what was it like? Were our ancestors pioneers, or refugees? And if we did not, in fact, come through this Gate, where DID we come from and what does the Gate truly mean? I find it no coincidence, at least in my mind, that you will find votives in memory of those who have taken the Final Jump in and around that system.

“What have you learned or what advice would you give to someone interested in exploring New Eden?”

Well, I do find it amusing that you are asking that question! For if it’s one thing that I would say, it is that which your incredible journey underlines: NEVER GIVE UP, NO MATTER THE ODDS. I have found myself in some tight spots, but throwing my hands in the air and saying ‘Whatever, time for my next body.’ just was not an option for me. And I have come out of more than a few situations by gritting the teeth and digging in.

Katia blushed, “Well, I share your enthusiasm, never give up indeed! One last question then, do you have a favorite image that you wouldn’t mind me posting and sharing from your explorations?”

If I could find my darned holo-album, I’d be more than happy to share some of the things I’ve taken snaps of. Alas, I think it was misplaced when we moved from my old ship to Mind Games…

With that, Katia rose and offered her hand, “Thanks so much for taking time out to visit with me today. I really enjoyed the interview, and glad for the opportunity to get to know my fellow Signaleers better. Fly clever.”

EVE Gate by Triffton Ambraelle

Signaleer Auds Lennelluc

Editor’s Note: We’re starting a new series called Signaleers! We want you to get to know us. We’ll be exploring the lives of some of our fellow corp mates in Signal Cartel, where we hope to share how they got started in exploration, tips and experiences, ship fits, favorite images, and more. Hope our readers enjoy and please let us know if you do. Also, if you have other suggestions on blog post you’d like to see, let us know that too.

Auds Lennelluc

Auds Lennelluc

What attracted you to EVE Online and how long have you played?

I became a capsuleer at the end of 2016, I’d heard about EvE going free-to-play and thought it would be fun to try out for an hour or two. I was Omega the same day. I just wanted to fly ships and be a part of the weird universe I’d seen YouTube videos about. I’d seen videos about the big battles and was curious about the smaller mechanics, the everyday.

What is your background as a pilot? Did you jump right into exploration, start in the military, hired by a corporation, or something else?

I joined a small corp quite quickly, and started some PVE, but it went downhill fast – we were constantly griefed and then wardecced by people one of our corp had upset with his attitude. Our Astrahus in Avele was killed so we joined Apocalypse Now and relocated to Provi. I did some nullsec explo, but really just liked flying around and seeing the sights. I left the corp to go solo, and even tried E-Uni for a little while, but didn’t really feel a part of it. I joined Signal Cartel after realising that the Credo was pretty much how I was operating anyway, and it turned out to be a superb fit. I like to do a bit of everything these days.

What attracted you to explore New Eden? What is your goal and have you achieved it? If not, are you still working towards your goal, do plan to continue, or what are you currently doing?

New Eden seemed, still does, like the Wild West to me. It’s relatively untameable and volatile. I love being a part of it and discovering new things about it for myself – I saw the only named planet in Wormhole Space last week, which I had never heard of before. I like to see the human side of it, and like being able to help. I don’t think I have any hard goals, other than to jump the gates, map the holes and wave as I pass.

What is the name of your favorite ship that you enjoy flying the most while exploring?

Oh, that would be ‘Concord Billboard’ – she’s not too expensive, but she gets the job done.

Concord Billboard

[Astero,Concord Billboard]
Sentient Signal Amplifier
Inertial Stabilizers II
Inertial Stabilizers II
Sentient Signal Amplifier

Zeugma Integrated Analyzer
Scan Acquisition Array II
Sensor Booster II
5MN Microwarpdrive II

Covert Ops Cloaking Device II
Sisters Core Probe Launcher

Small Signal Focusing Kit II
Small Signal Focusing Kit II
Small Signal Focusing Kit II

Hobgoblin II x5
Hammerhead II x2
Hornet EC-300 x5

Sisters Core Scanner Probe x8
ECCM Script x1

During your travels, what has been the most interesting fact, amazing sight, or other aspect of New Eden that has surprised you?

It’s that even the worst people in New Eden often display their best. EvE can be a toxic environment, but there are diamonds in the coal. My son, at 7-years-old, had his ship destroyed during Burn Jita. The people who killed him (Goons, iirc) convo’d him, gave him tips, gave him isk, helped him fit a new ship and encouraged him to keep flying.

What have you learned or what advice would you give to someone interested in exploring New Eden?

Remember that it’s just a game, but never forget that you’re surrounded by real people. People with hopes, ambitions and problems both inside and outside of New Eden. Also learn D-Scan properly, it’s a really versatile tool.

Do you have a favorite image from your explorations?

I remember the first time I really started looking at things in the game, this was just an asteroid, and I’d never really thought about how beautiful even the rocks in this game were before. There’s beauty everywhere in New Eden, even in the mundane.